Automation Acres

I was tasked with updating the visuals of a prototype called 'Automation Acres' for Rocket Flair Studios. The prototype lacked a cohesive style and art direction. With my art pass I took inspiration from the likes of 'The Wind in the Willows' and miniature figures and dioramas in an attempt to give the game a unique sense of style and charm.

My work included:
Rebuilding and creating new assets
Updating textures, materials and shaders.
Updating lighting and post processing.

I didn't model the robot but I did update its textures and materials to make it fit the context of the game.

I also presented workflows and approaches to the team as a way to work efficiently and create a cohesive and consistent look.